#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <windows.h>
#include <mmsystem.h>
#include <d3dx9.h>
#include <d3d9.h>
#pragma comment (lib, "winmm.lib")
#pragma comment (lib, "d3dx9.lib")
#pragma comment (lib, "d3d9.lib")
#define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZ|D3DFVF_DIFFUSE)
#define HEIGHT 600
#define WIDTH 400
LPDIRECT3D9 gPD3D = NULL;
LPDIRECT3DDEVICE9 gPd3dDevice = NULL;
LPDIRECT3DVERTEXBUFFER9 gVertexBuff = NULL;
HANDLE gInst = NULL;
HWND ghWnd = NULL;
PCHAR szWindowClass = "MystWex";struct CUSTOMVERTEX
{
FLOAT x, y, z;
DWORD color;
};LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
HRESULT InitWindow(HINSTANCE, int);
HRESULT InitDevice();
HRESULT InitVertex();
void SetMatrice();
void CleanupDevice();
void Render();
int WINAPI WinMain(HINSTANCE thisH, HINSTANCE prevH, LPSTR cmd, int modeAff)
{
MSG message = {0};
if(FAILED(InitWindow(thisH, modeAff))) return 0;
if(FAILED(InitDevice())) {
CleanupDevice();
return 0;
}
ShowWindow(ghWnd, SW_SHOWDEFAULT);
UpdateWindow(ghWnd);
while(message.message!=WM_QUIT) {
if(PeekMessage(&message, NULL, 0U, 0U, PM_REMOVE)) {
TranslateMessage(&message);
DispatchMessage(&message);
} else {
Render();
}
}
return message.wParam;
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_PAINT:
Render();
ValidateRect(hWnd, NULL);
break;
case WM_DESTROY:
CleanupDevice();
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hWnd, message, wParam, lParam);
}
HRESULT InitWindow(HINSTANCE hinst, int mode)
{
WNDCLASSEX wex;
wex.cbSize = sizeof(WNDCLASSEX);
wex.style = CS_HREDRAW | CS_VREDRAW;
wex.lpfnWndProc = WndProc;
wex.cbClsExtra = 0;
wex.cbWndExtra = 0;
wex.hInstance = hinst;
wex.hIcon = LoadIcon(hinst, (LPCTSTR)IDI_APPLICATION);
wex.hCursor = LoadCursor(NULL, IDC_ARROW);
wex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wex.lpszMenuName = NULL;
wex.lpszClassName = (LPCSTR)szWindowClass;
wex.hIconSm = LoadIcon(wex.hInstance, (LPCTSTR)IDI_APPLICATION);
if(!RegisterClassEx(&wex)) return E_FAIL;
RECT rc = {0, 0, HEIGHT, WIDTH};
AdjustWindowRect(&rc, WS_OVERLAPPEDWINDOW, FALSE);
ghWnd = CreateWindow(szWindowClass, (LPCSTR)"Mysterie D3D Test...",
WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT,
rc.right - rc.left, rc.bottom - rc.top,
NULL, NULL, hinst, NULL);
if(!ghWnd) {
return E_FAIL;
} else {
gInst = hinst;
ShowWindow(ghWnd, mode);
return S_OK;
}
}
HRESULT InitDevice()
{ if(NULL == (gPD3D = Direct3DCreate9(D3D_SDK_VERSION))) {
MessageBox(NULL, (LPCTSTR)"Direct3DCreate9 fail.", (LPCTSTR)"Erreur :')", MB_OK);
return E_FAIL;
}
D3DPRESENT_PARAMETERS d3dpp;
ZeroMemory(&d3dpp, sizeof(d3dpp));
d3dpp.BackBufferWidth = WIDTH;
d3dpp.BackBufferHeight = HEIGHT;
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
if(SUCCEEDED(gPD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, ghWnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &gPd3dDevice)))
{
InitVertex();
} else {
MessageBox(NULL, (LPCTSTR)"CreateDevice fail.", (LPCTSTR)"Erreur :')", MB_OK);
return E_FAIL;
}
gPd3dDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
gPd3dDevice->SetRenderState(D3DRS_LIGHTING, FALSE);
return S_OK;
}
HRESULT InitVertex()
{ CUSTOMVERTEX vertices[] = {
{ 0.57f, 0.0f, 0.0f, 0xffC00000, },
{ 0.35f, 0.0f, 0.0f, 0xffC00000, },
{ 0.0f, 1.67f, 0.0f, 0xffC00000, },
{ -0.57f, 0.0f, 0.0f, 0xffC00000, },
{ -0.35f, 0.0f, 0.0f, 0xffC00000, },
{ 0.0f, 1.67f, 0.0f, 0xffC00000, },
{ 0.57f, 0.0f, 0.0f, 0xffC00000, },
{ 0.35f, 0.0f, 0.0f, 0xffC00000, },
{ 0.0f, -1.67f, 0.0f, 0xffC00000, },
{ -0.57f, 0.0f, 0.0f, 0xffC00000, },
{ -0.35f, 0.0f, 0.0f, 0xffC00000, },
{ 0.0f, -1.67f, 0.0f, 0xffC00000, },
{ 0.01f, -0.01f, 0.0f, 0xffC00000, },
{ 0.3f, 0.01f, 0.0f, 0xffC00000, },
{ 0.08f, -0.1f, 0.0f, 0xffC00000, },
{ 0.01f, -0.01f, 0.0f, 0xffC00000, },
{ 0.01f, -1.4f, 0.0f, 0xffC00000, },
{ 0.08f, -0.1f, 0.0f, 0xffC00000, },
{ -0.01f, -0.01f, 0.0f, 0xffC00000, },
{ -0.3f, 0.01f, 0.0f, 0xffC00000, },
{ -0.08f, -0.1f, 0.0f, 0xffC00000, },
{ -0.01f, -0.01f, 0.0f, 0xffC00000, },
{ -0.01f, -1.4f, 0.0f, 0xffC00000, },
{ -0.08f, -0.1f, 0.0f, 0xffC00000, },
{ 0.0f, 1.72f, 0.0f, 0xffC00000, },
{ 0.0f, 1.8f, 0.0f, 0xffC00000, },
{ 0.61f, 0.0f, 0.0f, 0xffC00000, },
{ 0.66f, 0.0f, 0.0f, 0xffC00000, },
{ 0.0f, 1.72f, 0.0f, 0xffC00000, },
{ 0.0f, 1.8f, 0.0f, 0xffC00000, },
{ -0.61f, 0.0f, 0.0f, 0xffC00000, },
{ -0.66f, 0.0f, 0.0f, 0xffC00000, },
{ 0.0f, -1.72f, 0.0f, 0xffC00000, },
{ 0.0f, -1.8f, 0.0f, 0xffC00000, },
{ 0.61f, 0.0f, 0.0f, 0xffC00000, },
{ 0.66f, 0.0f, 0.0f, 0xffC00000, },
{ 0.0f, -1.72f, 0.0f, 0xffC00000, },
{ 0.0f, -1.8f, 0.0f, 0xffC00000, },
{ -0.61f, 0.0f, 0.0f, 0xffC00000, },
{ -0.66f, 0.0f, 0.0f, 0xffC00000, },
};
if(FAILED(gPd3dDevice->CreateVertexBuffer((sizeof(vertices)/sizeof(vertices[0]))*sizeof(CUSTOMVERTEX), 0, D3DFVF_CUSTOMVERTEX, D3DPOOL_DEFAULT, &gVertexBuff, NULL ) ) )
{
return E_FAIL;
}
VOID* pVertices;
if(FAILED(gVertexBuff->Lock( 0, sizeof(vertices), (void**)&pVertices, 0 ))) {
return E_FAIL;
}
memcpy(pVertices, vertices, sizeof(vertices));
gVertexBuff->Unlock();
return S_OK;
}
void SetMatrice() { D3DXMATRIXA16 matWorld;
UINT iTime = timeGetTime() % 5000;
FLOAT fAngle = iTime * (2.0f * D3DX_PI) / 5000.0f;
D3DXMatrixRotationY(&matWorld, fAngle);
gPd3dDevice->SetTransform( D3DTS_WORLD, &matWorld); D3DXVECTOR3 vEyePt( 0.0f, 2.0f,-5.0f );
D3DXVECTOR3 vLookatPt( 0.0f, 0.0f, 0.0f );
D3DXVECTOR3 vUpVec( 0.0f, 1.0f, 0.0f );
D3DXMATRIXA16 matView;
D3DXMatrixLookAtLH( &matView, &vEyePt, &vLookatPt, &vUpVec );
gPd3dDevice->SetTransform( D3DTS_VIEW, &matView ); D3DXMATRIXA16 matProj;
D3DXMatrixPerspectiveFovLH(&matProj, D3DX_PI/4, 1.0f, 1.0f, 100.0f);
gPd3dDevice->SetTransform( D3DTS_PROJECTION, &matProj );
}
void CleanupDevice()
{
if(gVertexBuff) gVertexBuff->Release();
if(gPd3dDevice) gPd3dDevice->Release();
if(gPD3D) gPD3D->Release();
}
void Render()
{
if(NULL == gPd3dDevice) return;
gPd3dDevice->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_COLORVALUE(0.0f,0.0f,0.0f,0.0f), 1.0f, 0);
if(SUCCEEDED(gPd3dDevice->BeginScene()))
{
SetMatrice();
gPd3dDevice->SetStreamSource(0, gVertexBuff, 0, sizeof(CUSTOMVERTEX));
gPd3dDevice->SetFVF(D3DFVF_CUSTOMVERTEX);
gPd3dDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 1);
gPd3dDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, 3, 1);
gPd3dDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, 6, 1);
gPd3dDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, 9, 1);
gPd3dDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, 12, 1);
gPd3dDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, 15, 1);
gPd3dDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, 18, 1);
gPd3dDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, 21, 1);
gPd3dDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, 24, 1);
gPd3dDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, 25, 1);
gPd3dDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, 28, 1);
gPd3dDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, 29, 1);
gPd3dDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, 32, 1);
gPd3dDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, 33, 1);
gPd3dDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, 36, 1);
gPd3dDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, 37, 1);
gPd3dDevice->EndScene();
}
gPd3dDevice->Present(NULL, NULL, NULL, NULL);
}